
122meshes
303textures
11packed level actors
3demo maps
01 / 04
One PCG graph, whole biome
A single PCG graph places trees, roots, ivy, ground foliage, mushrooms and rock formations. Density, slope limits and undergrowth patches are all editable on the actor.
02 / 04
Spline tools carve paths and clearings
Three spline blueprints: carve a forest path, remove only trees, or clear all foliage inside the spline.
03 / 04
11 drag-and-drop assemblies
Hero dead-tree compositions, stone formations and a ground kit — drop them in by hand or feed them back into the PCG system.
04 / 04
Nanite + Lumen, fully lit
Nanite and Lumen throughout. Both World Partition demo maps ship fully lit — drop a camera in and render.
What's inside
Trees 30
Roots & ivy 30
Foliage 35
Mushrooms 10
Rocks & ground 14
Materials 79Technical details
- Engine
- Unreal Engine 5.8 only
- Unique meshes
- 122 — Nanite on all, no traditional LODs
- Triangle count
- Median 1,743 per mesh; dense tree variants 82K–274K
- Collision
- 75 meshes with convex collision; foliage without, by design
- Textures
- 303 — 4K (254), 2K (38), 1K (11) + 2 RVTs
- Materials
- 8 masters, 71 instances, 5 functions, 1 MPC, 1 subsurface profile
- Blueprints & PCG
- 3 spline tools, 11 packed level actors, 2 PCG graphs + 1 data asset
- Demo maps
- L_Showcase, L_Demo_Map_ForestGround, L_Demo_Map_GrassLand
- Lighting
- Fully dynamic Lumen, hardware ray tracing (DX12, SM6)
- Plugins
- PCG only — ships with Unreal, enabled in project
- Before you buy
- Needs a ray-tracing GPU · no lightmaps · World Partition maps open empty




